@graffiti-garden/api
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    Class GraffitiAbstract

    This API describes a small but powerful set of methods that can be used to create many different kinds of social applications, from applications like Twitter, to Messenger, to Wikipedia, to many more new designs. See the Graffiti project website for links to example applications. Additionally, apps built on top of the API interoperate with each other so you can seamlessly switch between apps without losing your friends or data.

    These API methods should satisfy all of an application's needs for the communication, storage, and access management of social data. The rest of the application can be built with standard client-side user interface tools to present and interact with that data—no server code necessary!

    The Typescript code for this API is open source on Github.

    There are several different implementations of this Graffiti API available, including a federated implementation, that lets people choose where their data is stored (you do not need to host your own server) and a local implementation that can be used for testing and development. Different implementations can be swapped-in in the future without changing the API or any of the apps built on top of it. In fact, we're working on an end-to-end encrypted version now! Follow Theia on BlueSky for updates.

    On the other side of the stack, there is Vue plugin that wraps around this API to provide reactivity. Other plugin frameworks and high-level libraries will be available in the future.

    The Graffiti API provides applications with methods for login and logout, methods to store data objects using standard database operations (put, get, patch, and delete), and a method to discover data objects from other people. These data objects have a couple structured properties:

    • url (string): A globally unique identifier and locator for the object.
    • actor (string): An unforgeable identifier for the creator of the object.
    • allowed (string[] | undefined): An array of the identities who are allowed to access the object (undefined for public objects).
    • channels (string[]): An array of the contexts in which the object should appear.
    • revision (number): A number to compare different versions of an object.

    All other data is stored in the object's unstructured value property. This data can be used to represent social artifacts (e.g. posts, profiles) and activities (e.g. likes, follows). For example, a post might have the value:

    {
    title: "My First Post",
    content: "Hello, world!",
    published: 1630483200000
    }

    a profile might have the value:

    {
    name: "Theia Henderson",
    pronouns: "she/her",
    describes: "did:web:theias.place" // Theia's actor ID
    }

    and a "Like" might have the value:

    {
    activity: "Like",
    target: "graffiti:remote:pod.graffiti.garden/12345" // The URL of the graffiti object being liked
    }

    New social artifacts and activities can be easily created, simply by creating new objects with appropriate properties. Despite the lack of structure, we expect Graffiti object properties to adhere to a "folksonomy", similar to hashtags. Any string can be used as a hashtag on Twitter, but there is social value in using the same hashtags at other people and so a structure naturally emerges. Similarly, Graffiti objects can have arbitrary properties but if people use the same properties as each other, their apps will interoperate, which has social value.

    For a more complete and detailed overview of Graffiti's design, please refer to this section of the Graffiti paper, published in ACM UIST 2025. The paper also overviews channels, which are Graffiti's means of organizing data contextually, and a concept called "total reification", which handles explains how moderation, collaboration, and other interactions are managed.

    Index

    Constructors

    CRUD Methods

    Query Methods

    Methods that retrieve or accumulate information about multiple Graffiti objects at a time.

    Session Management

    Methods and properties for logging in and out.

    Constructors

    CRUD Methods

    Query Methods

    • Discovers objects created by any actor that are contained in at least one of the given channels and match the given JSON Schema.

      Objects are returned asynchronously as they are discovered but the stream will end once all leads have been exhausted. The GraffitiObjectStream ends by returning a continue method and a cursor string, each of which can be be used to poll for new objects. The continue method preserves the type safety of the stream and the cursor string can be serialized to continue the stream after an application is closed and reopened.

      discover will not return objects that the actor is not allowed to access. If the actor is not the creator of a discovered object, the allowed list will be masked to only contain the querying actor if the allowed list is not undefined (public). Additionally, if the actor is not the creator of a discovered object, any channels not specified by the discover method will not be revealed. This masking happens before the object is validated against the supplied schema.

      Since different implementations may fetch data from multiple sources there is no guarentee on the order that objects are returned in. It is also possible that duplicate objects are returned and their lastModified fields must be used to determine which object is the most recent.

      Type Parameters

      Parameters

      • channels: string[]

        The channels that objects must be associated with.

      • schema: Schema

        A JSON Schema that objects must satisfy.

      • Optionalsession: GraffitiSession | null

        An implementation-specific object with information to authenticate the actor. If no session is provided, only objects that have no allowed property will be returned.

      Returns GraffitiObjectStream<Schema>

      Returns a stream of objects that match the given channels and JSON Schema.

    • Returns statistics about all the channels that an actor has posted to. This method will not return statistics related to any other actor's channel usage.

      Like recoverOrphans, this method is not useful for most applications, but necessary for getting a global view of all an actor's Graffiti data to implement something like Facebook's Activity Log or a debugging interface.

      Like discover, objects are returned asynchronously as they are discovered and the stream will end once all leads have been exhausted.

      Parameters

      • session: GraffitiSession

        An implementation-specific object with information to authenticate the actor.

      Returns GraffitiChannelStatsStream

      Returns a stream of statistics for each channel that the actor has posted to.

    • Continues a GraffitiObjectStream from a given cursor string. The continuation will return new objects that have been created that match the original stream, and also returns the urls of objects that have been deleted, as marked by a tombstone.

      The continuation may also include duplicates of objects that were already returned by the original stream. This is dependent on how much state the underlying implementation maintains.

      The cursor allows the client to serialize the state of the stream and continue it later. However this method loses any typing information that was present in the original stream. For better type safety and when serializing is not necessary, use the continue method instead, which is returned along with the cursor at the end of the original stream.

      Parameters

      Returns GraffitiObjectStreamContinue<{}>

      GraffitiErrorForbidden if the actor provided in the session is not the same as the actor that initiated the original stream.

    Session Management

    • Begins the login process. Depending on the implementation, this may involve redirecting to a login page or opening a popup, so it should always be called in response to a gesture, such as clicking a button, due to the feature-gating browser security feature.

      The session object is returned asynchronously via sessionEvents as a GraffitiLoginEvent with event type login.

      Parameters

      • Optionalproposal: { actor?: string; scope?: {} }

        Suggestions for the permissions that the login process should grant. The login process may not provide the exact proposed permissions.

        • Optionalactor?: string

          A suggested actor to login as. For example, if a user tries to edit a post but are not logged in, the interface can infer that they might want to log in as the actor who created the post they are attempting to edit.

          Even if provided, the implementation should allow the user to log in as a different actor if they choose.

        • Optionalscope?: {}

          A yet to be defined permissions scope. An application may use this to indicate the minimum necessary scope needed to operate. For example, it may need to be able read private messages from a certain set of channels, or write messages that follow a particular schema.

          The login process should make it clear what scope an application is requesting and allow the user to enhance or reduce that scope as necessary.

      Returns Promise<void>

    sessionEvents: EventTarget

    An event target that can be used to listen for the following events and their corresponding event types: